Multi-stage rockets
When and why to stage — and the surprisingly simple math that says "drop dead weight as soon as it's empty."
Chapter 4 ended with a hint: staging buys you that single-stage rockets can't reach. This chapter makes that concrete.
The dead-weight problem
In a single-stage rocket, once the propellant is gone, you keep carrying the empty propellant tank, the engine, the pressurization plumbing — all the way to apogee. None of it contributes thrust anymore; all of it cuts into your final mass ratio.
The rocket equation is unforgiving about this. With km/s (a typical model-rocket motor) and a final mass fraction of 0.5 (half your rocket is stuff that isn't propellant — pretty optimistic for a hobby build), you get:
That's roughly the burnout velocity of a well-designed C-impulse rocket — match to reality.
The staging trick
Now imagine the same rocket but built as two stages: stage 1 has its own motor and burns out, separates, falls away. Stage 2 has its own motor and ignites. Each stage starts with a full propellant tank attached to only its own dry mass.
Assume each stage has as before, and assume the upper stage is small enough that the booster ignores it (it's not — but the calculation gets messy fast). Then:
The booster delivered the first 555 m/s of velocity. By the time the upper stage lights, the booster's mass is already gone. The upper stage now does its own full Δv from a much smaller starting mass.
The price is engineering complexity: separation mechanism, timing, ignition reliability of the second motor, and a recovery system for each stage.
When staging pays off
For low-impulse models, staging is usually overkill — you're chasing 60 m/s more apogee at the cost of doubling the parts count. Staging starts to make sense when:
- The mission exceeds 0.7–0.8× (so , mass ratio > 2).
- The dry mass of stage 1's engineering is comparable to its propellant.
- You actually want apogee at high altitude rather than peak velocity.
For orbital launch ( km/s), staging isn't optional. Even with s ( km/s), a single-stage-to-orbit would need mass ratio — meaning 88% propellant. No one has built one.
Separation events
A real two-stage flight has a tight sequence of events:
- Stage 1 burnout — main motor stops thrusting.
- Stage 1 separation — pyrotechnic charge or motor-eject mechanism pushes the booster away.
- Stage 2 ignition — second motor lights. Often timed by a delay charge in stage 1.
- Stage 2 burnout — coast phase begins.
- Apogee + ejection — recovery system deploys for whichever stages have one.
Get the timing wrong and you can ignite stage 2 while stage 1 is still mechanically attached (bad), or coast too long between burnout and ignition (large velocity loss to gravity). The workbench simulates this with explicit Burnout / Ejection / Upper-stage ignition events.
Now jump to chapter 8 — every rocket has to come back down.